Robcoulman
19-12-07, 01:08
Well the new book is out for you lovers of all things pointy eared and shiny - so what has changed.
Well the first thing is the new rule Speed of the Asuryan - High Elves now Automatically strike first when they charge and when they are charged. This is a neat rule change to reflect the long years of martial training that the Elves put in to maintain the Phoenix Kings Armies. It now means that charge or charged the Elves will usually strike first - which represnts the speed of the warrior and the many years of practice that goes with it. Nice!!
Then there are some shiny new special characters (Or in some cases rehash of the old characters) - So alongside the dear friends Tyrion and Teclis come back Eltharion the grim in his reincarnation with sight (Before the events that turned him into a blind swordmaster!) and the trustyn Griffon, Korhil for the White Lions. Two new characters appear - Alith Anar the Shadow King of Nagarythe and Caradryan hero of the Phoenix Guard. Out goes poor old Imrik the Dragon Prince of Caledor! But in his stead we get three types of Dragon - Star, Moon and Sun. Star Dragons are the oldest of the lot and as fearsome as you'd expect. But there are now new categories - Moon and Sun. Moon are the 'middle level' Dragons - not quite as tough as the big brother, but a handful to anyone out there and lastly the sun dragon - the baby brother of the others. This added to the option to mount the Sun Dragon with a L1 Wizard - results in a Dragon Mage of Caledor. Bring a Dragon in as a hero (Well two as the dragion eats a hero slot) choice - Nice! The only drawback is the Caledor Dragon mage has to take Fire magic only.
Quite a few of the main characters have been reduced in price and Tyrion's mount no longer counts as a monster - he's back in the Cavalry where he should be - no more can he get the horse shot from under him and end up truding round the field. There are a few other tweaks to the previous incarnation - Regnerate rule for the heart of Avelorn being a corker (Alongside the 1+ save and 4+ ward save for his armour!).
And on to Magic - The spell list has been tweaked with two new spells and a rework to Drain magic (Now adds 3 to enemy casting scores and each cast is cumulative in the enemy round (so two L1 wizards casting Drain magic add 6 to the enemy score next turn (Ouch!). New spells include Shield of Saphery (+5 Ward save) and Courage of Aenarion (Makes the Unit Stubborn).
Units have changed - Cavalry (Silver Helms) are no longer core choice - meaning Infantry are a must, but there are less corce choices needed than every other list - which helps to reflect the Elite nature of the Elf Army.
Other goodies are the reduced PV for the basic troops. Dragon Princes and Swordmasters now get 2 Attacks each, reflecting the elite nature of the troops - a 5 man frontage of Swordmasters now unleashes 11 attacks, strikes first, WS 6 and S5 - that has to hurt!
The 'New' discovery in the book is the Lion Chariot of Chrace - No soft and flimsy horse drawn beast, but drawn by two lions and two White Lions occupying the Chariot - that's a lot of S5 and 6 hits without the initial charge Impacts. A real bludgeon of a weapon - it's only drawback is a M8 state (Oh the shame!)
Added to all of the technical stuff is some good background stuff - bringing together the threads from the previous books and as usual a decent set of pictures and artwork - some new, much repeated from old.
Overall what does the new book deliver - well I think so - High Elves are now firmly an elite army with amazing offensive capability - they will hit first and hard and if used correctly will sweep away most opposition. But they remain fragile troops and characters - T3 across the board - Elf commanders can't afford to get engaged in long combats as staying power is the big weakness.
In terms of the range I'm pleased in some ways that this is not a complete rework of all the kits and models - much of the current stuff is pretty good - and the new plastics merge well with the range. Negatives - I'd love some more dynamic swordmaster figures than the one dimensional poses that the current range has, but you can't have it all - Convert a unit possibly?
the other trick that I think is dying to be done is a 'silver helms' of Caledor mounted on Lions - another conversion option and a 'counts as' possibility there - you never know the time may find itself.
Defenders of Ulthuan the choices are yours - remember that every Elf life is a precious life and no commander throws away his troops for short term gains. For the Elven commander manoeuvre and precision strikes are the tools of the trade, coupled with awesome mage support and don't leave home without the trusty Repeater Bolt Throwers!
Rob
Well the first thing is the new rule Speed of the Asuryan - High Elves now Automatically strike first when they charge and when they are charged. This is a neat rule change to reflect the long years of martial training that the Elves put in to maintain the Phoenix Kings Armies. It now means that charge or charged the Elves will usually strike first - which represnts the speed of the warrior and the many years of practice that goes with it. Nice!!
Then there are some shiny new special characters (Or in some cases rehash of the old characters) - So alongside the dear friends Tyrion and Teclis come back Eltharion the grim in his reincarnation with sight (Before the events that turned him into a blind swordmaster!) and the trustyn Griffon, Korhil for the White Lions. Two new characters appear - Alith Anar the Shadow King of Nagarythe and Caradryan hero of the Phoenix Guard. Out goes poor old Imrik the Dragon Prince of Caledor! But in his stead we get three types of Dragon - Star, Moon and Sun. Star Dragons are the oldest of the lot and as fearsome as you'd expect. But there are now new categories - Moon and Sun. Moon are the 'middle level' Dragons - not quite as tough as the big brother, but a handful to anyone out there and lastly the sun dragon - the baby brother of the others. This added to the option to mount the Sun Dragon with a L1 Wizard - results in a Dragon Mage of Caledor. Bring a Dragon in as a hero (Well two as the dragion eats a hero slot) choice - Nice! The only drawback is the Caledor Dragon mage has to take Fire magic only.
Quite a few of the main characters have been reduced in price and Tyrion's mount no longer counts as a monster - he's back in the Cavalry where he should be - no more can he get the horse shot from under him and end up truding round the field. There are a few other tweaks to the previous incarnation - Regnerate rule for the heart of Avelorn being a corker (Alongside the 1+ save and 4+ ward save for his armour!).
And on to Magic - The spell list has been tweaked with two new spells and a rework to Drain magic (Now adds 3 to enemy casting scores and each cast is cumulative in the enemy round (so two L1 wizards casting Drain magic add 6 to the enemy score next turn (Ouch!). New spells include Shield of Saphery (+5 Ward save) and Courage of Aenarion (Makes the Unit Stubborn).
Units have changed - Cavalry (Silver Helms) are no longer core choice - meaning Infantry are a must, but there are less corce choices needed than every other list - which helps to reflect the Elite nature of the Elf Army.
Other goodies are the reduced PV for the basic troops. Dragon Princes and Swordmasters now get 2 Attacks each, reflecting the elite nature of the troops - a 5 man frontage of Swordmasters now unleashes 11 attacks, strikes first, WS 6 and S5 - that has to hurt!
The 'New' discovery in the book is the Lion Chariot of Chrace - No soft and flimsy horse drawn beast, but drawn by two lions and two White Lions occupying the Chariot - that's a lot of S5 and 6 hits without the initial charge Impacts. A real bludgeon of a weapon - it's only drawback is a M8 state (Oh the shame!)
Added to all of the technical stuff is some good background stuff - bringing together the threads from the previous books and as usual a decent set of pictures and artwork - some new, much repeated from old.
Overall what does the new book deliver - well I think so - High Elves are now firmly an elite army with amazing offensive capability - they will hit first and hard and if used correctly will sweep away most opposition. But they remain fragile troops and characters - T3 across the board - Elf commanders can't afford to get engaged in long combats as staying power is the big weakness.
In terms of the range I'm pleased in some ways that this is not a complete rework of all the kits and models - much of the current stuff is pretty good - and the new plastics merge well with the range. Negatives - I'd love some more dynamic swordmaster figures than the one dimensional poses that the current range has, but you can't have it all - Convert a unit possibly?
the other trick that I think is dying to be done is a 'silver helms' of Caledor mounted on Lions - another conversion option and a 'counts as' possibility there - you never know the time may find itself.
Defenders of Ulthuan the choices are yours - remember that every Elf life is a precious life and no commander throws away his troops for short term gains. For the Elven commander manoeuvre and precision strikes are the tools of the trade, coupled with awesome mage support and don't leave home without the trusty Repeater Bolt Throwers!
Rob