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Fox1
05-09-06, 07:10
Some players have remarked on how much fun our ACW games have been and on how much fun the players always seem to be having, i feel this maybe due to the way the players have been handling themselves during games, there seems to a real sense of comradeship and gameplay evolving when these games are played. Usually historical games are considered dull or lack luster and "not fun" but the ACW i feel has realy helped to dispell that myth, our games so far have looked great i feel and indeed many onlookers have remakred so, with 600+ painted minis on the table at once and some realy interesting battles being played with us getting some 10-14 game turns in on a day the future of the ACW looks good.
To help enhance what we are doing i have written a set of "game etiqettes" that i think are realy already in "practice" in an unwritten way, but would like to see what other people think of "adopting" these principles as standard practice.

Crusty Gaming Etiquette
1. "Use the Don't Go There principle. If you are considering some kind of move, tactic, or whatever that might involve a very gray area in the rules or otherwise be of dubious legality, just 'don't go there' rather than risk stopping the game for a rules debate. If you need that dubiously-legal move/tactic/whatever to win, you don't deserve to win."
2. "When rolling a mass of dice, only remove failed rolls. You have to allow your opponent the opportunity to see your successes. If someone rolls a bunch of dice and picks up all their successes before you can see, you wonder if there is something they are trying to hide...."
3. "Give the other guy the benefit of the doubt. If someone is doing something illegal, assume it is out of ignorance, not a desire to cheat, if they have to cheat to win don’t play them again."
4. "Ask your opponent how they want to handle game elements that you or he considers gray areas."
5. "If you lose, don’t be afraid to ask your opponent for constructive criticism: 'What do you think I could have done differently or better?' Not only do you learn something, but it tells them that you value their opinions and that your not angry with them."
6. "Shake hands after the game, and thank him/her after for the game."
7. "One of the best gaming mottos is: If you can't say anything nice, shut up already. If the guy's models have atrocious paint jobs, do not going to mention it. Do not rag him/her for bozo tactics."
8. "Remind opponents if they forget to do something, like moving or firing a unit, if you have to take advantage of them missing something so that you can win then you’re the real looser”
9. "If you come across a female player, make sure you treat them with respect and not treat them like a simple mind just because “it’s a girl” she maybe a much better player than you!"
10. "Full disclosure. You want a copy of my army list? Fine. Point out the Veteran or Elite units etc, so the other guy doesn't have a nasty surprise once again if you have to win by hiding things then you’re the real looser."
11. "Don't touch other people's minis without asking permission first. If you have to, stoop down and circle the table for a better look at their new models"
12. "Don't make sarcastic remarks about your opponent's tactics, army list, or army appearance. Instead you can try talking it over with your opponent after the game."
13. "Don't be vengeful. Sportmaship doesn't tolerate revenge."
14. "If you have forgotten measuring tape, templates, scatter dice, etc. and you ask to borrow something, make sure you give it back to the person you got it from."
15. "When facing an enemy and you are bound to lose, give your opponent the respect they deserve and finish the game. Play it out and try to take as many of the enemy you can with you."
16. "When you destroy someone else's unit or take out one of their expensive characters, or army generals never jump around and brag about that then or later on in the game, bragging is for loosers"

Feel free to make objective comments about how you would feel if we adopted these principles for our games? :)

andy morrey
07-09-06, 05:30
I have to agree with all of the comments, it is not about wining a game at all costs, it is more about playing the game to have fun, enjoy the game and play with the ethos of it is better to lose and enjoy the game for the spectical and the comradeship than to win at any cost.
Good gamemanship costs nothing, and if you lose well does it really matter, just enjoy the game.