Jade Phoenix
11-01-07, 08:53
Led by the gallant Prince Thannan Swiftblade Wild Rider Chieftain, the wild host made its first steps from Combat patrol into Omega level 40k. We played a 1500-point Cleanse mission and there were a few surprises, firstly going first in omega level games is a big disadvantage for many reasons, also choice of army is very important.
First major difference to just playing the all to common stand and shoot game is that Omega missions use the escalation rule which means that only infantry can start on the table so any monstrous creatures, vehicles, jump troops including jet bikes and bikes (models with scout rule can always deploy) start in reserve this is in addition to all the normal reserves like daemons and deepstikers. As my army is a themed Saim-Hann force this meant that I could only deploy my pathfinders on the ground to begin the game, because pathfinders are infiltrators they deployed after all of the Ultramarines forces which meant that they could deploy further forward gaining more ground and good positions without a fight, this could have been made even worse if id lost the roll to deploy infiltrators as the marine scouts would have been able to deploy in my zone pushing my pathfinders even further back, this is bad news in a mission based on capturing table quarters.
The second big change is the introduction of the concealment rule, all infantry start the game concealed until they move or fire, to spot them you have to roll 2d6 x 3 to give you the distnce you spot, if you fail the shots are wasted. So if you go first some of your units may not get to spot a target and in doing so reveal themselves to fire in your opponents first turn. With this in mind taking the second turn means that most of your reserves arrive after most of your opponents so you can take advantage of them on the flanks.
This is what happened to me I took the first turn some of my pathfinders didn’t have targets and only their camouflage saved them from serious return fire from the massive amount of marine infantry that deployed. Then on turn 2 most of my reserves turned up and zoomed down a flank only to be ambushed by marine terminators, characters and a predator tank at close range, not nice for delicate eldar units, only the skill and sacrifice of the Sons of Fuegan (fire dragons to the lesser races) allowed the eldar to deal with this thorn in their side.
On a side note Thannan Swiftblade Wildrider chieftain did kill the terminator librarian and then Chief librarian Tigurius, demonstrating just how ill prepared the mon-keigh are for real war. :cool:
First major difference to just playing the all to common stand and shoot game is that Omega missions use the escalation rule which means that only infantry can start on the table so any monstrous creatures, vehicles, jump troops including jet bikes and bikes (models with scout rule can always deploy) start in reserve this is in addition to all the normal reserves like daemons and deepstikers. As my army is a themed Saim-Hann force this meant that I could only deploy my pathfinders on the ground to begin the game, because pathfinders are infiltrators they deployed after all of the Ultramarines forces which meant that they could deploy further forward gaining more ground and good positions without a fight, this could have been made even worse if id lost the roll to deploy infiltrators as the marine scouts would have been able to deploy in my zone pushing my pathfinders even further back, this is bad news in a mission based on capturing table quarters.
The second big change is the introduction of the concealment rule, all infantry start the game concealed until they move or fire, to spot them you have to roll 2d6 x 3 to give you the distnce you spot, if you fail the shots are wasted. So if you go first some of your units may not get to spot a target and in doing so reveal themselves to fire in your opponents first turn. With this in mind taking the second turn means that most of your reserves arrive after most of your opponents so you can take advantage of them on the flanks.
This is what happened to me I took the first turn some of my pathfinders didn’t have targets and only their camouflage saved them from serious return fire from the massive amount of marine infantry that deployed. Then on turn 2 most of my reserves turned up and zoomed down a flank only to be ambushed by marine terminators, characters and a predator tank at close range, not nice for delicate eldar units, only the skill and sacrifice of the Sons of Fuegan (fire dragons to the lesser races) allowed the eldar to deal with this thorn in their side.
On a side note Thannan Swiftblade Wildrider chieftain did kill the terminator librarian and then Chief librarian Tigurius, demonstrating just how ill prepared the mon-keigh are for real war. :cool: