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Jade Phoenix
11-01-07, 08:53
Led by the gallant Prince Thannan Swiftblade Wild Rider Chieftain, the wild host made its first steps from Combat patrol into Omega level 40k. We played a 1500-point Cleanse mission and there were a few surprises, firstly going first in omega level games is a big disadvantage for many reasons, also choice of army is very important.

First major difference to just playing the all to common stand and shoot game is that Omega missions use the escalation rule which means that only infantry can start on the table so any monstrous creatures, vehicles, jump troops including jet bikes and bikes (models with scout rule can always deploy) start in reserve this is in addition to all the normal reserves like daemons and deepstikers. As my army is a themed Saim-Hann force this meant that I could only deploy my pathfinders on the ground to begin the game, because pathfinders are infiltrators they deployed after all of the Ultramarines forces which meant that they could deploy further forward gaining more ground and good positions without a fight, this could have been made even worse if id lost the roll to deploy infiltrators as the marine scouts would have been able to deploy in my zone pushing my pathfinders even further back, this is bad news in a mission based on capturing table quarters.

The second big change is the introduction of the concealment rule, all infantry start the game concealed until they move or fire, to spot them you have to roll 2d6 x 3 to give you the distnce you spot, if you fail the shots are wasted. So if you go first some of your units may not get to spot a target and in doing so reveal themselves to fire in your opponents first turn. With this in mind taking the second turn means that most of your reserves arrive after most of your opponents so you can take advantage of them on the flanks.

This is what happened to me I took the first turn some of my pathfinders didn’t have targets and only their camouflage saved them from serious return fire from the massive amount of marine infantry that deployed. Then on turn 2 most of my reserves turned up and zoomed down a flank only to be ambushed by marine terminators, characters and a predator tank at close range, not nice for delicate eldar units, only the skill and sacrifice of the Sons of Fuegan (fire dragons to the lesser races) allowed the eldar to deal with this thorn in their side.

On a side note Thannan Swiftblade Wildrider chieftain did kill the terminator librarian and then Chief librarian Tigurius, demonstrating just how ill prepared the mon-keigh are for real war. :cool:

Stan
11-01-07, 09:19
An excellent opening account for the Eldar Saim Hann forces, and for omega level games. Twists, and tactical manuvering. It also shown that eldar armies can work without sitting on the board edge and firing.

On a big plus note its always a great day when not one but two marine commanders are killed by a single Eldar. What was tigruis playing at???

Sounds like a good game, and look forward to seeing more reports soon.

Robin
11-01-07, 10:19
Well written Jade Phoenix - I enjoyed reading that. :cool:

Dan
11-01-07, 11:28
During the same day my Tau took on the 13th company using Omega rules...which meant his entire army started on the table as they were all basic infantry. I had 1 fire warrior squad...

Luckily however, I depolyed first and put them as close to wulfen's deployment zone as possible so as to push them furthur back. Also luckily, I had 2 units of stealth suits that could infiltrate on to both flanks of the space wolves.

I managed to get first turn, which was advantageous for me as most of the marines had scout and ran straight at me. The stealth suits did a good job of splitting the army up into 3 segments, ready for my turn 3 when the majority of my army turned up and blasted them to *bits* one flank at a time AND managed to get 2 table quatres, I even charged him!

It was great fun, the escalation rule really makes things interesting. Try it guys!