Robcoulman
30-12-06, 12:52
Well, visit to QKG today and to my surprise the new Empire book was sitting on the shelf waiting fresh from being unpacked. Alan had two copies plus lots of the shiny new mini's. So 1 book duely purchased.
What's changed?
On the surface not much - still an army based around various infantry types, supported by Cavalry, Artillery and some of the more special things. Drilling in there are some fairly substantial changes to the armies in points values and equipment. The book structure is fairly standard:-
Part 1 covers the 'History' and geography of the empire and covers the colleges of magic, nothing particularly new in that bit.
Part 2 covers the Empire army and describes the characters and selections which make up the army. All of the expected characters are now included, Karl Franz, Ludwig Schwarzhelm, Kurt Helborg, Grand Theoginist Volkmar, Balthasar Gelt and Luthor Huss are described.
Change number 1 appears - The Empire general now appears and replaces the Elector Count (Although the character selected can be an elector count!).
Change 2 - addition of the outriders to the army, BS 4 basic troops with repeating handguns and a champion with BS 5 - Nice!!
Change 3 - Master Engineers get more options, the mechanical steed, Pigeon Bombs and the Grenade Launching Blunderbuss make this character much more useful.
Change 4 - The new artillery piece the Helstrom Rocket Battery (A 5" template weapon - hitting at S5!)
Change 5 - Welcome back to the Steam tank. It now has a S and T characteristic and that makes things easier for combat, the rules for steam points are simplified as well.
Change 6 - Warrior priests now have a Lord chacracter - the Arch Lector, plus the War Alter has been reintroduced! There is a change to the Ward aave prayer - goes from 5+ save to 4+ and a new prayer making the priest and his unit unbreakable.
Change 7 - Flagellants are even more fun! You can choose to sacrifce up to three figures a turn (Martyrdom!) and the unit gets benefits like re-roll to wound.
Change 8 - The magic Heirlooms are the same between the books, but the new book most of the items are cheaper, the one exception is the Griffon Standard which can only be taken as an army standard now (Removal of a small slice of chesse!) and is 55pts. Van Horstmann's is now better as it now includes the opponnents WS, S, T, I and A at the cost of 5 extra points (So now a captain with VHS and Sword of Battle (For one more attack just to run it in) can really take on ANY nasties out there!
Part 3 is the list itself and again changes - All of the named characters are now Lords or Heroes and none of them take up extra slots. There are 4 characters and 4 lord options (General, Templar Grand Master, Arch Lector and Wizard). Hereos now include Ludwig Schwarzhelm and Luthor Huss (Down from a Lord last time!!).
Change 1 here -m points values - Halberdiers, Spearmen and Swordsman are all cheaper (5, 5 and 6pts) and the champions of Halberd and spear units are also cheaper.
Change 2 - White Wolf knights now carry Great Weapons as the Cavalry hammer rule has gone (Loss of 1Str pt on charge!). Inner Circle Knights become a special choice.
Change 3 - Greatswords are now 10pts per model.
Change 4 - Pistoliers ae now 18 points
Change 5 - Flagellants are down to 10 Points and become a core choice if there is a Lector or Warrior priest selected!
Change 6 - The Helblaster is reduced to 110 pts
Change 7 - Dogs of ware have disappeared from the selection choice - no giants here then!
Finally the colour model section - what strikes me most here is how many of the previous character figures (Templar lords, Elector counts) remain unchanged. New models include - State troops, new characters models (General, Ludwig, Kurt and Warrior Priests), plus the new Helstrom Rockets. The rest are the older kits or metal figures.
So overall is the new book any good? Well yes the changes seem to be favourable, making the foot cheaper, bringing in the special characters that you will use and having all the familiar units in one place. The detachment rules are the same as before.
The army remains consistent and all the old figure choices can be used (And the inside back cover shows a massive Empire army with a mix of old and new plastics!). Most of the variant armies can be pulled together without any problems - the main exception is the Middenhiem Ulric orientated army - go back to storm of Chaos for that!
So I'm a relatively happy bunny - nothing looks broken, most stuff is cheaper and the key new unit I really like is the Outriders - 5 figures can lay down 15 S4 Armour piercing shoots with a minimum BS of 4 - all for 121 points Very nice.
So go Empire - 5,000 points ready to go!
Rob
.
What's changed?
On the surface not much - still an army based around various infantry types, supported by Cavalry, Artillery and some of the more special things. Drilling in there are some fairly substantial changes to the armies in points values and equipment. The book structure is fairly standard:-
Part 1 covers the 'History' and geography of the empire and covers the colleges of magic, nothing particularly new in that bit.
Part 2 covers the Empire army and describes the characters and selections which make up the army. All of the expected characters are now included, Karl Franz, Ludwig Schwarzhelm, Kurt Helborg, Grand Theoginist Volkmar, Balthasar Gelt and Luthor Huss are described.
Change number 1 appears - The Empire general now appears and replaces the Elector Count (Although the character selected can be an elector count!).
Change 2 - addition of the outriders to the army, BS 4 basic troops with repeating handguns and a champion with BS 5 - Nice!!
Change 3 - Master Engineers get more options, the mechanical steed, Pigeon Bombs and the Grenade Launching Blunderbuss make this character much more useful.
Change 4 - The new artillery piece the Helstrom Rocket Battery (A 5" template weapon - hitting at S5!)
Change 5 - Welcome back to the Steam tank. It now has a S and T characteristic and that makes things easier for combat, the rules for steam points are simplified as well.
Change 6 - Warrior priests now have a Lord chacracter - the Arch Lector, plus the War Alter has been reintroduced! There is a change to the Ward aave prayer - goes from 5+ save to 4+ and a new prayer making the priest and his unit unbreakable.
Change 7 - Flagellants are even more fun! You can choose to sacrifce up to three figures a turn (Martyrdom!) and the unit gets benefits like re-roll to wound.
Change 8 - The magic Heirlooms are the same between the books, but the new book most of the items are cheaper, the one exception is the Griffon Standard which can only be taken as an army standard now (Removal of a small slice of chesse!) and is 55pts. Van Horstmann's is now better as it now includes the opponnents WS, S, T, I and A at the cost of 5 extra points (So now a captain with VHS and Sword of Battle (For one more attack just to run it in) can really take on ANY nasties out there!
Part 3 is the list itself and again changes - All of the named characters are now Lords or Heroes and none of them take up extra slots. There are 4 characters and 4 lord options (General, Templar Grand Master, Arch Lector and Wizard). Hereos now include Ludwig Schwarzhelm and Luthor Huss (Down from a Lord last time!!).
Change 1 here -m points values - Halberdiers, Spearmen and Swordsman are all cheaper (5, 5 and 6pts) and the champions of Halberd and spear units are also cheaper.
Change 2 - White Wolf knights now carry Great Weapons as the Cavalry hammer rule has gone (Loss of 1Str pt on charge!). Inner Circle Knights become a special choice.
Change 3 - Greatswords are now 10pts per model.
Change 4 - Pistoliers ae now 18 points
Change 5 - Flagellants are down to 10 Points and become a core choice if there is a Lector or Warrior priest selected!
Change 6 - The Helblaster is reduced to 110 pts
Change 7 - Dogs of ware have disappeared from the selection choice - no giants here then!
Finally the colour model section - what strikes me most here is how many of the previous character figures (Templar lords, Elector counts) remain unchanged. New models include - State troops, new characters models (General, Ludwig, Kurt and Warrior Priests), plus the new Helstrom Rockets. The rest are the older kits or metal figures.
So overall is the new book any good? Well yes the changes seem to be favourable, making the foot cheaper, bringing in the special characters that you will use and having all the familiar units in one place. The detachment rules are the same as before.
The army remains consistent and all the old figure choices can be used (And the inside back cover shows a massive Empire army with a mix of old and new plastics!). Most of the variant armies can be pulled together without any problems - the main exception is the Middenhiem Ulric orientated army - go back to storm of Chaos for that!
So I'm a relatively happy bunny - nothing looks broken, most stuff is cheaper and the key new unit I really like is the Outriders - 5 figures can lay down 15 S4 Armour piercing shoots with a minimum BS of 4 - all for 121 points Very nice.
So go Empire - 5,000 points ready to go!
Rob
.