Questing Knight Games

QKG Online Catalogue : Miniature Games : Battletech : Source Books

Field Manual: Draconis Combine Field Manual: Draconis Combine
Of all the armies of the Inner Sphere, none is as universally feared and respected as that of House Kurita's Draconis Combine. With fighting skills learned in the finest academies and tempered by the ancient code of Bushido, the MechWarriors of the DCMS know no equals. Their loyalty and skill are legendary, and their tenacity has won them hundreds of battles across known space. This classified Field Manual, seized from the Combine's Internal Security Force, reveals the inner workings of the Draconis Combine Military, from district regular units to the elite Sword of Light regiments. This document is an invaluable resource for both allies and enemies of the Combine.

BattleTech Field Manual: Draconis Combine contains extensive information about all aspects of House Kurita's military. Every BattleMech regiment of the DCMS is described in detail, including their history, officers, and tactics. Special rules reflecting the unique abilities of each regiment are included as an optional expansion to BattleTech play. Among the many other features of the book are new weapons, equipment, and BattleMechs unique to the Draconis Combine. This product is accurate as of BattleTech year 3059.


Price:  £10.00



Field Manual: Periphery Field Manual: Periphery
Beyond the Frontier, beyond the Great Houses of the Inner Sphere lies the untamed Periphery. Filled with young souls seeking adventure and freedom, the Periphery is a watershed for every stripe of humanity. This diversity has spawned powerful Inner Sphere-like political coalitions, roving pirates, one-world lesser powers and bandit kingdoms striving for legitimacy. Wild, uncivilized and deadly, the Periphery is a turbulent frontier where any warrior who dares can be king. Classic BattleTech Field Manual: Periphery describes the various factions that make up the Periphery: Magistracy of Canopus, Taruian Concordat, Marian Hegemony, Outworlds Alliance, Circinus Federation, the Lesser Periphery States, Bandit Kingdoms and the Deep Periphery. This sourcebook describes the history, military doctrine, traditions and tactics of each Periphery faction, plus special rules that reflect the exclusive capabilities of each Periphery regiment, as well as new weapons and 'Mechs unique to the Periphery.


Price:  £17.00

OUT OF STOCK



Handbook House Steiner Handbook House Steiner
For centuries, the merchant princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner. Kicking off a new series, Handbook:House Steiner brings the essential history, politics and culture of one of the Inner Sphere's most powerful nations to life for a new generation of Classic Battletech players. More than a mere sourcebook, Handbook:House Steiner provides rules for both Classic BattleTech and Classic BattleTech RPG campaigns, including new personal equipment, creatures, life paths, and more - all tailored for players and campaigns based on the Lyran state!


Price:  £23.00



Mercenaries - Supplemental Mercenaries - Supplemental
Any Warriors Wanted! Not every interstellar power can afford the likes of the Wolf’s Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn’t mean war doesn’t come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary group will do, even the dregs. If they can point and shoot, someone, somewhere, will hire them.

A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised. The Mercenaries Supplemental™ provides an in depth look at a few of the best and many of the worst known Inner Sphere mercenary commands, including histories, officers, and favourite tactics. Special rules allow players to use these commands in their Classic BattleTech campaigns, while a new point-based construction system provides an optional way to generate new mercenary commands.


Price:  £17.00



Mercenaries Suplemental II Mercenaries Suplemental II



Price:  £17.00



The Periphery The Periphery
The star systems on the outskirts of the Inner Sphere make up the area known as the Periphery. For hundreds of years, countless kingdoms and alliances have struggled against each other for survival in the far reaches of known space. Now, these tiny realms may be the key to changing the balance of power amongst the Successor States.

In the wake of the Clan invasion a new era of exploration has begun. The intense efforts of the Inner Sphere bring the House Lords ever closer to discovering the Clan homeworlds. Every day of exploration reveals a more powerful, more complex and more exciting Periphery. The Periphery sourcebook brings events in that area up to date, highlighting the larger and more important states in the Periphery and describing their current military forces, their histories, rulers, economies, goals and problems. This sourcebook for BattleTech also provides game information that includes 'Mechs, vehicles, personal gear and character archtypes unique to campaigns taking place in the Periphery. This product is accurate as of BattleTech year 3056.


Price:  £9.00

QKG Online Catalogue : Miniature Games : Battletech : Source Books